It could be the story of a game of Magic itself, a full cinematic in one image with a dopey goose
By playing Jim, Space Traveler when you have the RLS Legacy in hand youll have spent five ink to play a four willpower and four health character that quests for two, a four-cost location, spent three ink to move Jim, Space Traveler there, and given Jim, Space Traveler is Evasive for as long as the RLS Legacy remains on the field - thats an absolutely wild amount of value if you can set it up for turn five
Not only is this a solid way to mitigate combat damage or direct removal by blinking your creature out of harms way, but this will activate any enter the battlefield (ETB) triggers
[9] Instants are like sorceries, except you can cast them during the other player's turn (in addition to your own) and you can cast them in response to a spell
will unleash 100% organic panic as a giant vine threatens the entirety of the realm
While only an allied cycle it didn't really matter given you can basically fix anything with them in concert with the original duals